But the magic user might need some of that for certain spells that they want to use. Obviously they are going to walk right by it and ignore it. The adventurers come upon a big pile of dung. The purpose of making this list was to provide potential treasure to adventurers in my campaigns that does not really appear to be treasure at all. This is just a complete list of spell components taken from the 1st and 2nd edition players handbooks. A Wizards’s Study Spell Components in 1st and 2nd Edition At higher levels the casters often take over the group. At low levels the magic users, wizards, sorcerers, illusionists or whatever tend to be far weaker than the fighter types they adventure with. But the magic inherent to a magic user is often the real culprit. They assume that it is the acquisition of magical items that have made their characters too powerful. And more than a few dungeon masters find that their adventurers seem all overpowered in some ways. Yet most dungeon masters ignore spell components. Requiring that your players have the proper spell components is how you can limit the adventurer’s ability to use magic to steamroll everything in your dungeon. Spell components are an important part of the magic system in all editions of Dungeons and Dragons.
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